Object triangulation methods.

typedef enum

{

SG_VERTEX_TRIANGULATION,

SG_DELAUNAY_TRIANGULATION

} SG_TRIANGULATION_TYPE;

SG_VERTEX_TRIANGULATION – triangulation which doesn't create any new vertexes, i.e. all the vertexes of triangles are the vertexes of initial contours. This type has one disadvantage – it can cause the creation of stretched triangles.

SG_DELAUNAY_TRIANGULATION - Delaunay triangulation.

Let's compare the triangulation methods on the following examples:

SG_VERTEX_TRIANGULATION |
SG_DELAUNAY_TRIANGULATION |

Definition in sg3D.h