sgCObject*   sgFileManager::BitArrayToObject(const void* bitArray, unsigned long arrSize)



Creates an object by a binary array in order to realize the second way of saving objects (read more how to save the scene here).



bitArray  - binary array on which the object is created

arrSize - size of the binary array


Returned value:

Returns the pointer to the created object. If the function fails NULL is returned.


See also: